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The Hiss Warped are a type of Hiss-corrupted personnel and are one of the enemy types in Control.

Overview[]

Notable Hiss Warped[]

Combat[]

Though the Service Weapon Form Surge is not completely useless against Hiss Warped, its specific advantage of being able to 'stick' up to three grenades on the enemy and detonate them altogether with a delay or the weapon's trigger cannot be taken for this sort of Hiss-corrupted agent. Instead, each grenade will detonate immediately when hitting.

Research summary[]

Main article: Hiss Warped (Collectible)
The Hiss Warped wield only paranatural abilities, similar to Drifters. They are able to telekinetically shield themselves with nearby material and launch objects at their target. These entities are particularly destructive and difficult to kill, possibly indicating a greater internal reinforcement of Hiss resonance.

Why do certain Hiss display paranatural abilities while others rely on Bureau firearms? Do certain corrupted entities have less potential than the hosts that become Hiss Warped? Or is this perhaps an indication of evolution or maturation of the Hiss corruption? Are there other stages of evolution yet to be found? What if the Hiss inhabits a host for a month? A year? Do hosts expire after a certain amount of time? Does the corruption become too strong for an organic body to endure? Only time (and well-documented observation) will tell.

— Excerpt from Hiss Research compiled by Emily Pope

Gallery[]

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